Made in Enschede.
29.OCT.16
Unreleased.
Programming, Input & Lobby Systems, Game Design, & Polish:
JOSH VAN ASTEN
Modelling & Art:
JENNIFER VAN DEN BRAND
Modelling, Art, & Sound:
VYTAUTAS UDALOVAS
UI:
CHRISTOPHER CANO GONZALES
Character Modelling:
CARLOS KLAZINGA
Programming & Physics:
DOMINICK MEELS
Runewalker is a—(currently only)—local multiplayer semi-sports, semi-fantasy game. Engage your opponents in a ball-based battlesport where both players get to use rune-fueled magic to manipulate the structure of the very arena they're playing on.
Runewalker can be played with 2–4 players, either all on controllers or with one player playing via keyboard, across two different maps, in two different game modes, and with a variety of modifiers.
Take to the fight in two different Arenas, as you try to determine who walks over the Bridge of Victors—and whose Life Fire gets to burn another day...
Possessed Hexes is a secondary arcade mode included in Runewalker, where the Hex Columns themselves are 'alive' and move sporadically, adding another element of complexity and strategy to the Game happening under the wings of the Stone Valkyries.