Made in Enschede.
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Programming, Game Design, Generational Stats, Audio, & Polish:
JOSH VAN ASTEN
Made for the Global Game Jam, under the theme of “Waves”, Cat Shelter: SimKitty takes the conceptual idea of what waves are (a slowly increasing idea, building and breaking to a conclusion, before ebbing and flowing into the next) and ran with it.
In Cat Shelter: SimKitty you inherit the family pet store from your grandfather, who has passed away while leaving the store in massive debt. It's your goal to take care of the cats left in the store and raise them well so that when Week 8 (Adoption Week) roles around your cats can be sold off to new, loving owners.
One of the reared cats will be used to start a new generation of kittens in the store and, depending on how well your kittens were treated, it will go on to pass better traits down to its offspring.
As each generation of kittens are born with better (or, if you've left them starving and alone: worse) permanent statistics, they can be sold off as better and better breeds for higher and higher prices managing—hopefully—to earn you the money needed to pay off the debt hanging over your head.