Voidjumper » Skypath - Josh van Asten

Skypath

A laser-based puzzle game built in a custom C++ Engine


Skypath is 3D puzzle game based around laser grids. Lost among strange, floating palaces rotate emitters, receivers, and mirrors to bounce laser lines across the sky. Completing the pattern will allow progress to the next strange domain.

Travel through Middle Eastern, Victorian England, and Pre-Modern Japanese inspired spaces, grabbing pieces of your craft as you go.

Collect each piece—along with helpful, travelling friends—and repair your craft to return home.

Custom & Laser Powered!


Technical challenge:

Skypath was made in three weeks in a custom C++ engine, something neither programmer had experience with. As such, both the gameplay and engine were developed together during an extremely short window.

Sketches of Unreleased



   Puzzle Pieces


   Level Design


   Puzzle Pieces


   Environments


   Props